|Adie deploys for the first game|
I had picked a couple of 1000 point lists based upon the troops I have available as follows.
When rolling for the effects of a Preparatory Bombardment instead of rolling one die on the results chart for each enemy unit (p181) roll two dice and choose the best result
British armies can include one regular Artillery Forward Observer for free.
DEATH BEFORE DISHONOUR
Every unit in this list has the Fanatics special rule, as described on page 70 of the Bolt Action rulebook. In addition, infantry and artillery units automatically pass morale checks for being assaulted by enemy tanks (note that artillery pieces are still destroyed as normal).
If a Japanese infantry unit is ordered to Run towards (or Charge) the closest visible enemy, any Order test for that move is automatically passed, as if the unit had rolled a double one.
All models in the unit must then be moved directly towards one of the models in the target unit, and must make contact with the target unit if possible.
Note that a unit can be ordered to Run/Charge in another direction, but in that case it will follow the normal rules and the Banzai Charge rule has no effect.
|Veteran infantry take the village elders house|
The British list was what I had decided to use at the forthcoming event WAB GT Bolt Action event that was eventually cancelled. The Japanese was more cobbled together from all the stuff I have painted.
|Japanese seize the jungle|
On turn three, after some excellent British shooting and a failed Banzai charge meant Adie was down to very little so we wrapped up that game and started again.
|50mm mortar vs Sherman, not a fair fight|
|HQ section orders a rifle section forwards|
At the end of the evening, both sides were contesting the objective so it was a draw with pretty much equal casualties on each side.
Here are a load more images from the games.