Wednesday, 18 April 2012

Club Night - I Ain't Been Shot Mum, getting it a bit wrong

Inspired by our previous games, Quinton and I had another game of I Ain't Been Shot Mum yesterday evening at Maelstrom Games.

Inspired by the episode of Band of Brothers where in the "Carentan" episode the US Airborne are defending one hedge-line and the Germans another until the Germans launch an attack across the field supported by armour I set up the following forces:

US Airborne

Company HQ
Big Man #1 - Lvl 3
Big Man #2 - Lvl 3 
Rifle Platoon
Big Man #3 - Lvl 3
3 Rifle sections each of 8 men
60mm Mortar with 2 men
Bazooka with 2 crew
Rifle Platoon
Big Man #4 - Lvl 3
3 Rifle sections each of 8 men
60mm Mortar with 2 men
Bazooka with 2 crew

Machine-Gun Platoon
Big Man #5 - Level 2
2 MMG sections each of M1919 MMG with 5 crew
Bazooka with 2 crew
US Forces
German
Company HQ
Big Man #1 - Lvl 3
Big Man #2 - Lvl 1 
2 MG34 with 5 crew
Grenadier Platoon
Big Man #3 - Level 3
3 Grenadier sections each of 8 men
Grenadier Platoon
Big Man #4 - Level 2
3 Grenadier sections each of 8 men
Grenadier Platoon
Big Man #5 - Level 3
3 Grenadier sections each of 8 men

Tank Platoon
Big Man #6 - Level 3
1 Tiger 1E

Some of the Germans

The table was set up with a hedge-line for the US Airborne to defend, the right flank was covered in light woodland, a road with ditches either side ran diagonally along the table and some enclosures and standing crops littered the middle of the table. The Tiger would arrive on the fourth turn of the blank card.


Initial deployments
 Quinton started well, advancing his blinds in a concentrated attack against my left flank. I moved a flanking section of airborne that I had placed to guard the wood land to out-flank him.

The Germans were soon spotted and most of their troops took cover in the fields and roadside ditches exchanging fire with the Americans. The MG34 teams managed to drive off one of the M-1919 but suffered badly from 60mm mortar fire.

The Tiger arrived and blasted the Airborne troops from a distance but with little effect.

Every time the German Grenadiers tried to advance though they were cut down in the open by sections that had kept their actions for over-watch fire.

At the end of the game, two sections of #1 platoon along with their 60mm mortar were still on a blind, only one section (in the woods) had been revealed. US losses were approximately 6 men, whereas the Grenadiers had three platoons very badly shot up. This scenario needs a re-think, I would make the following changes:

  1. Give the Germans three pre-game stonks.
  2. Give the Germans another Grenadier platoon.
  3. Give the Germans a battery of four 80mm mortars.
  4. Change the German Tiger for either two Tigers or a PzIVH and three PzIIIL 

I'll see if the chaps are up for trying this again tomorrow night.
Quinton prepares to remove his figures
I got a bit engrossed in playing and chatting and forgot to take any more pictures.

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