Thursday, 28 June 2012

Flames of War: a trio of firsts.


I don’t play much Flames of War these days, I’ve become rather jaded with the system . Actually, I’m not jaded with the system, rather the stupid army lists, it’s pitched as a company level game, but the lists allow players to take stupid amounts of divisional and corps level support with an understrength company, so players being players that is what they do. Another gripe is artillery being deployed on the table, silly idea except in exceptional circumstances.

Enough about my ranting, I’ve been working in Yeovil this week so took the opportunity to hook up with Steve Bowman for a game of Flames of War, I’ve not played the new third edition yet so it gave me the opportunity to try it out.

When I arrived, Steve had laid out a table ready for us, we had a chat and had our first cup of tea of the evening. Steve has a massive collection of Flames of War troops, it puts even my huge collection in the shadows, so he asked if I wanted to play Early, Mid or Late War, I’d not previously done any Early War so too the opportunity to have a try at that.


A rather splendid table of terrain awaited


Two lists were duly picked

German Panzer Kompanie:

  • Company HQ: 2 Pz38(t)
  • 1 Platoon: 4 Pz38(t)
  • 1 Platoon: 5 Pz38(t)
  • 1 Platoon: 5 PzIIC
  • 1 Platoon: 2 SdKfz222
  • Priority Stukas

A French Tank Squadron:

  • Squadron HQ: 1 Renault R35
  • 2 Platoon: 4 Renault R35
  • 1 Platoon: 3 Souma S35
  • 1 Platoon: 4 Souma S35
  • 1 Platoon: Recce Tanks (forgotten the name)
  • 1 Battery: 4 105mm

We rolled a dice to see who got which set of troops; I would be playing with the Panzer Kompanie and Steve with the French. We then rolled up the scenario, I would be defending in the Counter Attack scenario. Obviously then I was Rommel’s 7th Panzer and the French were trying to throw me back over the Meuse.
We had a great game, I found out that the Souma S35 are the early war equivalent of a Tiger tank and Steve learned to hate the Luftwaffe.

Realising that I would not be able to do much against the S35 I played a fighting withdrawal strategy against them keeping them at range and allowing the Stukas to do the donkey work against them. My reserves were severely delayed and Steve managed to get his R35 onto the ‘free’ objective, but I managed to move up the armoured cars and keep the game going by contesting it until I eventually broke his army. At the end of the game, Steve had lost his four tank platoons and I had lost the armoured cars that had to be sacrificed to keep the objective covered.

I really enjoyed the game, it was too well balanced forces with realistic levels of higher echelon support and Steve is a great bloke all round. I did drink far too much tea though, my back teeth were floating by the time I arrived home.


Here are some shots from the game.



Rather a lot of French on the way, call up the Luftwaffe



After the sirens had died down and the smoke cleared the S35 were untouched

The French retaliate and I suffer the first casualties.

The Luftwaffe have more success over the next couple of turns 

Eventually no French tanks remain on that flank - well apart from a couple of recce hiding in a copse

On the other flank there is a hard fought scrap around the objective

In the end the Hun are victorious



3 comments:

  1. I'd have said take a look at Kampfgruppe Normandy, but you can't...

    So hang on till Sep and take a look at Battlegroup Kursk. :) Lots of supplements planned for these rules, with Normandy first up.

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  2. Good set up and great to just "arrive, pick-up and play! Luxury!
    I haven't played FOW for ages either for the same reason really. We'll get back to it though. We toyed with club games having to spend x or y points on core to keep things sensible but never really sorted it out. Our best games have been with everyone on the same side playing an umpire controlled enemy with hidden movement etc - loads of fun and the umpire writes the lists to keep them balanced.
    Be good out there,
    Jeremy

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  3. Thanks chaps.

    I must admit that I think if you want a company sized game you cannot go far wrong with I Ain't Been Shot Mum. The games do take a bit longer to set up and play than Flames of War but I really think that the additional effort is well worth it.

    I may have to organise a very limited FoW event so that it fits more with my vision of what a company sized action should be.

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