Sunday, 4 August 2019

The Battle of Oak Meadow - 1864


Yesterday we met up at Noble Knight Games to play a American Civil War game using Sharp Practice.  

The fictitious battle of Battle of Oak Meadow wan an engagement scenario, both sides comprised of two each of their basic 1864 forces with the Confederates adding a Lvl 2 and two groups of cavalry and the Union adding a Lvl 2 and two groups of cavalry and a Lvl 1 and a medium gun. Each side would also have two deployment points, one for each of their base forces.



As the forces were so large both sides started at +4 Force Morale and we used the blank card in the deck with the following rules:

If it was the first card drawn the blank counts as a Tiffin.
If drawn in a sequence of Command cards it breaks the sequence.
The card has no other effect.



Kevin and John would command the Union forces while Phil, Bruce and Seth commanded the Confederates.

A side objective of the game allowed a bonus for escorting civilians from the battlefield, while points could also be gained for torching buildings on the enemy side of the table.



Both sides were soon in action and brisk firefights between skirmishers were soon taking place in the woodlands on each flank of the battle.

One of the first casualties of the first Union volley of the game was Mollie, a civilian that the Confederates had been escorting from the battlefield!


Late to the fray the Union horse forded Deer Creek and were soon advancing through the marshy ground on the Confederate right flank.

Meanwhile in the centre the Confederate line was being shattered by the controlled Union volleys supported by the artillery piece.


Having had their line broken in the centre the Confederate morale collapsed when a Union sergeant leading a group of infantry was detached to support the struggling Union skirmishers in the wood and instead took on the Confederates at bayonet point clearing them out and securing that flank.

The subsequent Force Morale tests saw the Confederates recognised their exposed position and start an organised withdrawal before the battle became a rout.


A major victory to the Union forces although a reporter and photographer from "La Presse" recorded the death of Molly by a Union minnie and the subsequent fall-out tempered the victory slightly.

As always Sharp Practice gives a great narrative game and even with six players does not get bogged down.


Hope to be able to report on more games after I get back from the UK later in the month.




13 comments:

  1. Lovely looking game and sounds like fun was had by all!
    Best Iain

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  2. Great looking game and blog post.

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  3. Very nice looking game and enjoyable AAR! Can I ask how many command cards you used for each side? Thanks!

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    Replies
    1. Thanks, it was six, but see note above about the blank card.

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  4. Thanks for the response. We use the blank card in a very similar way in large games (although Chapter Endings are still pretty rare).

    BTW, I have also enjoyed your SCW figures and games!

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  5. Poor Mollie. Look forward to more reports when you come back to sunny England...

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