Copyright © 2019, Paul Scrivens-Smith

Copyright © 2019, Paul Scrivens-Smith

All rights reserved. This work may not be reproduced, in whole or in part, without the prior written permission of the creator.

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Monday, 11 November 2019

American Civil War: Union (16)


This weeks painting output is a unit of 24 Zouaves representing companies from the 74th New York Volunteer Infantry Regiment.

The figures are all from the Perry Miniatures American Civil War Zouaves box set and as ever with their output are a very well sculpted dynamic set to work with.


I had planned to paint these as part of last years Analogue Hobbies Painting Challenge, but there was always an excuse to not get started on them, but a couple of weeks ago I set my resolve and made a start.

I'm quite happy with how they came out, but they are a lot more effort to paint than standard Union infantry in sack coat and trousers, I have just made a start though on a second unit of Zouaves and hope to have those done in a few weeks, although visitors from the UK will somewhat curtail my painting time.

Here are a few close-ups of the individual figures.


I experimented a little with the paints on these and used the Army Painter Red tone on the reds and I'll certainly do so again, I especially do like the richness it gives to the pantaloons.


The flags are from Warflag which is a great resource for such things.











Saturday, 9 November 2019

First game of Longstreet in years



I've not played Longstreet in many a year (checks archive April 2015) but I've got so much 28mm stuff painted of late it seemed an opportune time to give it a go in 28mm.

On Thursday evening Drew and I convened for a game, he, as usual would play the Union while I took the Confederates. Both sides were 40 bases and to keep it simple all troops were Eager Recruits.


I went heavy in the centre and Drew had a strong right flank.

Thinks started out badly for me and continued so through the game. Here is the roll Drew made for his first volley!


It continued much like this, with me faring badly in every firefight and every charge was repulsed with casualties.

We both played "force the enemy to discard x cards" during the game, of course Drew rolled a six and me a one!



Still a good evenings gaming though and I'll certainly give it another try.

Here are the two Broke Boxes at the end of the game, says it all really!



More images from the game courtesy of Drew.




Mr. Binsack



Here's an interesting figure for the collection.

When Drew's father died he wanted to memorialise, him so working with Paul Hicks had a sculpt done. As his father was a veteran, the initial thought was to sculpt him in his OD fatigues from the 1970s/80s, but Paul thought that he deserved something more grand.


As Drew's father was a member of the Knights of Columbus, Paul thought that would be much more suiting, so he was, immortalised in his Knight of Columbus outfit, thanks to Hicksy.


Of course I did not find this out until after I had painted him so it's definitely not painted in KoC regalia, but he will certainly work for my Spanish Civil War games and may even see duty as the Mayor of Phillippeville.


Tuesday, 5 November 2019

Agincourt 1415




A fixture clash meant that I was not able to run my Agincourt game at Rockcon a couple of weeks ago, so I ran it on this last Friday evening at Noble Knight Games.

We used To The Strongest! for the game. 


French
First Battle
Jean II Le Maingre, Boucicault, the Marshall of France
Hits
Save
Ammo
VPs (10)
Attached General (Heroic)
1
3+
-
2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2

Charles d'Albret, Constable of France
Hits
Save
Ammo
VPs (10)
Attached General (Heroic)
1
3+
-
2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Second Battle
David, Lord Rambures, Grand Master of Crossbowmen
Hits
Save
Ammo
VPs (10)
Attached General (Heroic)
1
3+
-
2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Crossbowmen (Levy, Pavise)
2
9+
5
2
Crossbowmen (Levy, Pavise)
2
9+
5
2

Charles, Duke of Orléans
Hits
Save
Ammo
VPs (10)
Attached General (Heroic)
1
3+
-
2
Later Knights (2HW)
2
6+

2
Later Knights (2HW)
2
6+

2
Crossbowmen (Levy, Pavise)
2
9+
5
2
Spearmen (Levy)
2
8+
-
2
Third Battle
Louis, Count of Vendôme
Hits
Save
Ammo
VPs (10)
Attached General (Mounted, Heroic)
1
3+
-
2
Later Knights (Mounted, Lance)
2
6+
-
2
Later Knights (Mounted, Lance)
2
6+
-
2
Later Knights (Mounted, Lance)
2
6+
-
2
Spearmen (Levy)
2
8+
-
2

Anthony, Comte de Brabant
Hits
Save
Ammo
VPs (4)
Attached General (Mounted, Heroic)
1
3+
-
2
Later Knights (Mounted, Lance)
2
6+
-
2



Waleran de Raineval, Comte de Fauquembergue
Hits
Save
Ammo
VPs (4)
Attached General (Mounted, Heroic)
1
3+
-
2
Later Knights (Mounted, Lance)
2
6+
-
2

Scouting: 0
Victory Medals: 20
Spare ammunition: 3
The battlefield is a ploughed field, any Men at Arms, on foot or mounted, attempting to move or charge count as a difficult activation.
To represent the problems caused when the French horse recoiled into their infantry, when mounted men at arms are broken they are subject to the Rampage rule (p.52)

The unit carrying the Oriflamme can always redraw the chit if they fail to make a charge move.


English
Henry V, King of England
Hits
Save
Ammo
VPs (8)
Attached General (Senior, Heroic, Great Leader)
1
3+
-
2
Later Knights (Veteran, 2HW, Hero)
2
5+

2
Later Knights (Veteran, 2HW, Hero)
2
5+

2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2

Edward of Norwich, the 2nd Duke of York
Hits
Save
Ammo
VPs (8)
Attached General (Heroic)
1
3+
-
2
Later Knights (Veteran, 2HW, Hero)
2
5+

2
Later Knights (Veteran, 2HW, Hero)
2
5+

2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2

Thomas de Camoys, 1st Baron Camoys
Hits
Save
Ammo
VPs (10)
Attached General
1
2+
-
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2

Sir Thomas Erpingham
Hits
Save
Ammo
VPs (10)
Attached General
1
2+
-
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2
Longbowmen (Veteran, 2HW, Stakes)
2
7+
7
2

Scouting: 0
Victory medals: 12
Spare ammunition: 10
Great leaders are a sort of special senior attached general.  A great leader's exceptional qualities enable him to play two replacement activation cards or to-hit cards in a single turn, rather than the usual one. Great leaders are also exceptional warriors and when wounded, play two injury cards and pick the lowest. 
English archers may perform an arrow storm, drawing three chits for shooting rather than two as a difficult activation if they are shooting at an enemy within range 2, an extra ammunition token is expended.

The battlefield is a ploughed field, any Men at Arms attempting to move or charge count as a difficult activation.


Kevin played the English while Bruce and I took the French.

At the end of the day it was an English victory with a terrible toll among the French nobility, whose Generals never seemed to make a save.

Some photos from the game:


The Marshall of France accompanied by the Oriflamme attack and attack


The French are seemingly impervious to the English longbow




The Constable of France is one of the first casulaties

There appears to be a seemingly unending tide of Frenchmen




The Marshall, the Constable and the Compte de Brabant all fell