Copyright © 2022, Paul Scrivens-Smith
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Wednesday, 30 March 2022
Tuesday, 29 March 2022
Sam's 750pt list was (if my memory serves) a Necron Lord and a Technomancer leading two units of 15 Necrons with Gauss Flayers, a trio of scarab swarms and a Doomstalker. I'm not entirely sure of the culture used, but it gave them S5 on the Gauss Flayers within 12".
My Orks were led by a Warboss in Mega Armour and a Weirdboy, the units were two units of 10 Boyz, a unit of 10 Beast Snaggas, a unit of three Deffkopters and a Deff Dread. The Weirdboy had Da Krunch and Da Jump
The Orks started with a general dash forwards, with the Phychic phase seeing the first Necron falling and as I started surrounded by Boyz was able to also manifest Da Jump and launch the Beast Snagga's deep into the Necron deployment zone behind some cover, with the initial intent of scragging the Doomstalker.
But, the Necron Lord had a trick of his own up his sleeve, gathering up a unit of Necrons in his cloak he redeployed them to flay the Beast Snagga's until only the Boss remained, I used the Insane Courage at this opportunity to keep the Boss in play and that would be decisive later on.
The Necrons finished the game with only their Lord and the Doom Slayer, totting up the points though, I had scored 25 points from objectives and only 12 points from secondaries, with the bonus making 47 my Weirdboy grabbing them all with Mental Interrogation. Sam had bagged 20 from objectives, but also 20 from his much better selected secondaries, adding the bonus for 50 points.
The depleted Necrons were victorious.
Great game again, and I need to concentrate on picking better secondary objectives at the start, Green Tide I ask you in an army that only has 36 models! Paying more attention to securing objectives rather than mashing up the enemy would also help!
Monday, 21 March 2022
More Boyz for Waaagh Scrivs were completed over the past few days with another two units added to the warband.
They are great models with some excellent details, each one is draped in the hide of some great beast and the figures are festooned with "teef" and glyphs.
The Beast Snagga's are an equal opportunities mob, physical disability is no bar to membership, most of the figures have bionic limbs and eyes and there are signs of lobotomies and many scars from hideous wounds.
I liked painting these so much that a second box has already been purchased.
Having got a couple of games under my belt, I've come to the realization that if you are going to use Grots in your Ork force then you should go big or go home, so a couple of packs of Grots were bought and added to the force.
These Grots are certainly grotty models, the finish on the raw models is like a cheap plastic toy and there are loads of mould lines to be cleaned up. But, after a extended cleaning they do seem to come out ok.
There are not so many areas on these Grots for me to go nuts with the rust theme, but, I've added it where I can.
Once the additional unit of Beast Snaggas are painted this will bring my Ork Mob nicely up to 1000 points with a few options for force selection. But, as I've so far only got one HQ choice, no Elite choices and only one each of Heavy and Fast Attack choices to go with the six troop choices I can see a few other bits and bobs being added.