L-R Andy, Steve and Ian |
Pete, Steve, Ian and myself arranged a game last month, but Pete had double booked so Andy stepped in at the last moment.
I put the following quick Black Powder amendments together to give an American War of Independence feel to the game
British
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
Line Infantry
|
Infantry
|
Smoothbore
Muskets
|
6
|
3
|
4+
|
3
|
First Fire
Reliable
|
Light Infantry
|
Small Infantry
|
Smoothbore
Muskets
|
4
|
2
|
4+
|
2
|
Reliable
Marauders
|
Grenadiers
|
Infantry
|
Smoothbore
Muskets
|
7
|
3
|
4+
|
3
|
First Fire
Reliable
Tough Fighters
|
Artillery
|
Artillery
|
Smoothbore
Artillery
|
1
|
3-2-1
|
4+
|
2
|
|
American
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
Militia
|
Infantry
|
Smoothbore
Muskets
|
5
|
2
|
5+
|
3
|
Unreliable
Wavering
|
Riflemen
|
Small Infantry
|
Rifled Muskets
|
3
|
2
|
5+
|
2
|
Unreliable
Sharpshooters
|
Artillery
|
Artillery
|
Smoothbore
Artillery
|
2
|
3-2-1
|
5+
|
2
|
Unreliable
|
Continental Infantry
|
Infantry
|
Smoothbore
Muskets
|
6
|
3
|
4+
|
3
|
First Fire
|
Continental Artillery
|
Artillery
|
Smoothbore Artillery
|
1
|
3-2-1
|
4+
|
2
|
|
French
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
Line Infantry
|
Infantry
|
Smoothbore
Muskets
|
6
|
3
|
4+
|
3
|
First Fire
|
Light Infantry
|
Small Infantry
|
Smoothbore
Muskets
|
4
|
2
|
4+
|
2
|
Marauders
|
Grenadiers
|
Infantry
|
Smoothbore
Muskets
|
7
|
3
|
4+
|
3
|
First Fire
Tough Fighters
|
Artillery
|
Artillery
|
Smoothbore
Artillery
|
1
|
3-2-1
|
4+
|
2
|
|
Hessians
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
Line Infantry
|
Infantry
|
Smoothbore
Muskets
|
6
|
3
|
4+
|
3
|
First Fire
|
Light Infantry
|
Small Infantry
|
Smoothbore
Muskets
|
4
|
2
|
4+
|
2
|
First Fire
Marauders
|
Grenadiers
|
Infantry
|
Smoothbore
Muskets
|
7
|
3
|
4+
|
3
|
First Fire
Tough Fighters
|
Artillery
|
Artillery
|
Smoothbore
Artillery
|
1
|
3-2-1
|
4+
|
2
|
|
General Rules
Linear Formations – No attack columns allowed.
Moving & Firing – Close order foot may not shoot if made
more than a single move in the orders phase.
Broken Brigades – Brigades are broken when more than half of
their units are lost.
Artillery may not move once deployed, but may be ordered to
wheel up to 45 degrees per successful order
We put pretty much all we had on the table, the British command was:
The British are coming |
Colonel: SR8
Major: SR8
Three companies of Line Infantry
Two detachments of Light Infantry
Major: SR8
One company of Grenadiers
Three companies of Line Infantry
One detachment of Light Infantry
One battery of 6-pdr gunsMajor: SR8
Four companies of Line Infantry
The Rebel command was:
Rebels in the woods of Endor - oops, sorry wrong game! |
Major General: SR8
Colonel: SR8
Three companies of Continental Infantry
One battery of Continental Artillery
Two detachments of Riflemen
Colonel: SR8
Five Companies of Militia
One battery of Artillery
Three detachments of Riflemen
Colonel: SR8
Four Battalions of French Infantry
We randomised sides, myself and Andy would play the British while Ian and Steve would be the Rebels.
The British right flank |
Things started well for the British, one command was out-flanking the French while the other two were pressing down on the Militia in the woods to our left while just screening the Continentals in the centre. To avoid being outflanked the French started to contract on the centre, while the Militia in the woods attempted to disengage - but failed their order (this would be a recurring theme).
Riflemen and Militia |
On our right, with bayonets fixed the British charged into the French lines and more terrible dice rolling ensued (something like 3 hits on a 3+ out of 14 dice!) the melee was soon settled and more British were broken - bugger again!
In the centre the British fared better though, first ejecting the Continentals defending the homestead and then seeing off the Militia that tried to retake it, but the reverses on the flanks meant that the British were up against it and soon had three of their commands broken.
It pains me to say, but the Rebellion carried the day.
Another shot of some of Ians British |
More rebels in the woods |
Looked like a fun game. That close-up of Ian's British is great. Hard to take good pictures of 6mm; either too close and see details the naked eye cannot see, or just colored blobs. Ian's British look really nice as the "black prime and color spot painting" technique really makes them pop.
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