Copyright © 2011-2026, Paul Scrivens-Smith

Copyright © 2011-2026, Paul Scrivens-Smith

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Saturday, 28 March 2026

The Danse Macabre goes on

I was determined to get a few more units added to the Midgard undead army I've been working on this week before Challenge XVI ended.

Five more characters make it over the line in the form of a mounted Skeleton champion and four Banshees.



I'm not sure if I'll ever have a requirement for four Banshees, but here we are.





The grave stones are from Cromarty Forge.



Another unit of Skeleton Knights joins the Danse.


I broke the scythe of the base while adding the static grass! I've set it aside somewhere to stick back on, but it's in such a safe place I have no idea where it is!



Finally, a couple more units of Skeleton Warriors.




This makes six units of skeleton warriors, a good solid core for an undead army.


 It's not been all painting though. yesterday evening I managed to take the Undead out to the club for a game against Midgard author, James Morris so we could give some new abilities a spin out. I had ~300pts of Undead from what I'd already painted against his newly painted Orcs of a similar size.


As I mentioned both armies were newly painted so one of us was going to do terribly, I'll drop the suspense, it was me :D 

First game my Necromancer double ravened a risk to heroes test in a combat he had no right to be in and my army reputation crumbled with him. 


Second game I tactically decided to put him behind the front line where he would less susceptible to getting thumped. A unit of Warg riders took a shot at him and inflicted five hits from six dice, the army fought on  bravely, but with so much reputation gone, the writing was on the wall.



Stars of the show were the Skeleton Knights led by the Vampire, he can take a turn as general next time!

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