Copyright © 2011-2026, Paul Scrivens-Smith

Copyright © 2011-2026, Paul Scrivens-Smith

All rights reserved. This work may not be reproduced, in whole or in part, without the prior written permission of the creator.

Monday, 27 July 2026

Imperialists for Midgard


 Of late I've been playing a lot of Midgard using what could be considered Classic WFB armies in 10mm using the lovely Forest Dragon 3d prints.

Midgard is a very flexible system that allows you to take standard units and add flavour to them with upgrades and traits. 

I wanted to put down some of my favourite options for list building along with my thoughts.


Characters


For characters I think that for the Imperialists they should be sturdy and stoic, but not over powered, here are a few examples that I've used in recent games:


Elector Klaus Hoffmeister
TypePointsCombatShootingArmourStaminaReputationMissiles
Major Hero (Level 3)2931324None
Army CommanderCan influence any friendly Unit within 2 ST; +1 Reputation [pg71]
With MeOnce per game, may expend 1 Mighty Deed at the start of own Movement Phase; all friendly Units within 2 ST under the Hero’s command automatically pass any Command Tests for movement [pg74]
A fairly innocuous army commander, "With Me" allows a degree of certainty at a crunch point in the battle. The commander will lead a central infantry contingent.


Baron Heinrich Junker
TypePointsCombatShootingArmourStaminaReputationMissiles
Minor Hero (Level 2)2121322None
Big+1 Combat Dice in Melee Combat but +1 Shooting Dice to enemy when targeted [pg66]
MountedMay move 2 ST per Movement Action [pg73]
Hold FastOnce per game, may attempt to restore 1 Stamina to a damaged friendly Unit within 2 ST upon passing a Command Test and expending 1 Mighty Deed [pg72]

This is the chap on the Demi-Griffon in the accompanying photo, hence "Big" he is usually leading the heavy cavalry contingent, "Hold Fast" represents him recalling scattered groups of the Gendarmes.

Karl van Helsing: Witchunter
TypePointsCombatShootingArmourStaminaReputationMissiles
Minor Hero (Level 2)2320322None
Battle Smiter+1 Combat Dice in single combats [pg71]
ProudMay never refuse a challenge to single combat. Gains +1 Reputation if kills an enemy Hero in single combat [pg74]
Today We Fight to WinOnce per game, may expend 1 Mighty Deed when attached to a Unit in Melee Combat; Unit gains +d6 Combat Dice [pg74]

I like to have a Witchunter leading one of my infantry contingents, especially against the forces of evil! "Proud" and "Battle Smiter" reflect his beliefs and training, while "Today We Fight to Win" are his exhortations to the troops.


Stephan Dietricht
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)1410311None
MountedMay move 2 ST per Movement Action [pg73]
Battle Smiter+1 Combat Dice in single combats [pg71]

A sub-commander for the heavy cavalry contingent.

Frederich Haas, Master of Crossbows
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)1911312Elf Bow / Crossbow / Longbow
On My Command, Unleash HellOnce per game, may expend 1 Mighty Deed when attached to a missile-armed Unit armed with bows; Unit gains +d6 Shooting Dice [pg74]

A sub-commander for one of the infantry contingents. Master of Crossbows is a role that historically originated with King Louis IX and continued through the Medieval and Renaissance periods in history.

Leonard and the Gonne
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)2011312Elf Bow / Crossbow / Longbow
Marksman+1 Shooting Dice (can be added as a Combat Dice bonus in a charge situation) [pg67]
ArtilleristMay attach to a friendly Monstrosity (Artillery) Unit and influence it using Mighty Deeds [pg71]

If I'm fielding a battery of artillery then the engineer will support them. If I'm feeling spicy he could also have a Legendary weapon!

Karl Rittermeister
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)1611312Javelins
MountedMay move 2 ST per Movement Action [pg73]
Marksman+1 Shooting Dice (can be added as a Combat Dice bonus in a charge situation) [pg67]

This character will often be a sub-commander of a cavalry contingent if using a force of Ritter.

Lukas Strang
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)1010311None

I'll often include many lesser characters with no traits at all like this one. These represent lower level local commanders.

Thud Orkbiter
TypePointsCombatShootingArmourStaminaReputationMissiles
Champion (Level 1)1010311None
Big+1 Combat Dice in Melee Combat but +1 Shooting Dice to enemy when targeted [pg66]

I have been known to field a unit of Mercenary Ogres led by this chap.


Troops

These are the sort of units I'll regularly field:

Mounted




Griffonknechts
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Heavy Riders (Knights)29100433None
Counter ChargeIf charged to the front in open terrain, Unit may take a Command Test to counter charge. Unit is given a Charging or Winning marker but is not moved. Counter charging Unit may not use missiles; counter charging units do not gain Reputation [pg68]
DisengageAfter Melee Combat, Unit may disengage if in combat with enemy Warrior, Skirmisher or Monstrosity Units. Unit must pass a Command Test; if passed, may move back 1 ST [pg68]
FearsomeEnemy will retreat 1 ST in Melee Combat unless also fearsome. Fearsome troops and supports may pursue defeated enemy 1 ST [pg66]
Thunderous ChargeHits on 4+ in its first round of Melee Combat during the game if fighting to the front in open terrain [pg71]
Spears as TributeAdd +2 Combat Dice while at full Stamina [pg70]

The elite Gendarmes mounted on Demi-Griffons, they don't actually have a different stat line to the Gendarmes, but I do like to differentiate by name.

Gendarmes
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Heavy Riders (Knights)29100433None
Counter ChargeIf charged to the front in open terrain, Unit may take a Command Test to counter charge. Unit is given a Charging or Winning marker but is not moved. Counter charging Unit may not use missiles; counter charging units do not gain Reputation [pg68]
DisengageAfter Melee Combat, Unit may disengage if in combat with enemy Warrior, Skirmisher or Monstrosity Units. Unit must pass a Command Test; if passed, may move back 1 ST [pg68]
FearsomeEnemy will retreat 1 ST in Melee Combat unless also fearsome. Fearsome troops and supports may pursue defeated enemy 1 ST [pg66]
Thunderous ChargeHits on 4+ in its first round of Melee Combat during the game if fighting to the front in open terrain [pg71]
Spears as TributeAdd +2 Combat Dice while at full Stamina [pg70]

 Heavy mounted Knights with Spears as Tribute, hard hitting, but can be very brittle.

Ritter
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Light Riders (Noble Riders & Light Chariots)2084322Javelins
Counter ChargeIf charged to the front in open terrain, Unit may take a Command Test to counter charge. Unit is given a Charging or Winning marker but is not moved. Counter charging Unit may not use missiles; counter charging units do not gain Reputation [pg68]
DisengageAfter Melee Combat, Unit may disengage if in combat with enemy Warrior, Skirmisher or Monstrosity Units. Unit must pass a Command Test; if passed, may move back 1 ST [pg68]
EvadeIf charged, Unit may take a Command Test to Evade. If passed, evading Unit is moved 1 Movement Action away from chargers [pg68]
Marksman+1 Shooting Dice (can be added as a Combat Dice bonus in a charge situation) [pg67]

Lighter cavalry armed with swords and pistols.

Infantry




Swordsmen
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Heavy Infantry)21120342None


Halberdiers
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Heavy Infantry)21120342None


Spearmen
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Heavy Infantry)21120342None

All actually the same "vanilla" stat line. More veteran troops could be represented with "Spears as Tribute" while Imperial levies could be made "Reluctant. You may also want to consider "Drilled" and/or "Replacements" for the better class warriors.

Crossbowmen
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Formed Archers)2288242Elf Bow / Crossbow / Longbow

Solid missile troops armed with crossbows.

Arquebusiers
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Formed Archers)2388242Bow / Mounted Elf Bow
Hel’s BreathAn enemy Unit hit by shooting must roll 2d6 for its Command Test, using the lower score [pg68]

Missile troops armed with Arquebus and Handguns, Hels Breath represents the effective fire of these weapons.

Tercio
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Heavy Infantry with Missiles)24105342Bow / Mounted Elf Bow
Big+1 Combat Dice in Melee Combat but +1 Shooting Dice to enemy when targeted [pg66]
SteadfastDoes not take a Command Test if retreated into by friendly Units [pg70]

Large blocks of infantry with a core of spearmen or pikemen, supported by integral skirmishers, arquebusiers and crossbowmen. "Big" and "Steadfast" just for the sheer size of the units.

Mercenary Ogres
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Warriors (Heavy Infantry)26120443None
Big+1 Combat Dice in Melee Combat but +1 Shooting Dice to enemy when targeted [pg66]

If I want to field a unit of Ogres I'll use this profile.

Skirmishers




Forlorn Hope
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Skirmishers (Light Infantry)1484321Javelins
AgileNo penalties in Rough Terrain [pg67]
EvadeIf charged, Unit may take a Command Test to Evade. If passed, evading Unit is moved 1 Movement Action away from chargers [pg68]

Solid light infantry armed with swords and pistols.

Crossbowmen
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Skirmishers (Shooters)13662 (3)21Elf Bow / Crossbow / Longbow
AgileNo penalties in Rough Terrain [pg67]
EvadeIf charged, Unit may take a Command Test to Evade. If passed, evading Unit is moved 1 Movement Action away from chargers [pg68]

Skirmishers with Crossbows

Arquebusiers
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Skirmishers (Shooters)14662 (3)21Bow or Sling
AgileNo penalties in Rough Terrain [pg67]
EvadeIf charged, Unit may take a Command Test to Evade. If passed, evading Unit is moved 1 Movement Action away from chargers [pg68]
Hel’s BreathAn enemy Unit hit by shooting must roll 2d6 for its Command Test, using the lower score [pg68]

Skirmishers with Arquebus and Handgun.

Other



Margareth and Helga
QtyTypePointsCombatShootingArmourStaminaReputationMissiles
1Monstrosities (Artillery)2888323Heavy Artillery
AloofCannot be influenced by friendly units (unless attached to the Unit with the Artillerist or Beast Master trait, as appropriate) [pg67]
BlastDoes not halve Shooting Dice at targets in 1 ST wide corridor to the front. Does not halve Shooting Dice when a target is obscured by cover. May not be used in a charge situation [pg67]
FixedIf hit by shooting and fails Command Test, Unit must take Shot marker instead of retreating. Unit can not charge. Destroyed if Unit loses a Melee Combat [pg68]
Hel’s BreathAn enemy Unit hit by shooting must roll 2d6 for its Command Test, using the lower score [pg68]
ReluctantMust pass a Command Test for every Movement Action [pg69]
SlowMay only move once per Movement Phase [pg70]

I've painted a couple of batteries of guns and a battery of Hellblasters, only used once but this is the profile I used for them.


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