After last weeks game of To The Strongest Martin and I were keen to give it another go, this time using our collection of Authurians, these had not been out of the box since we became a bit despondent with Dux Bellorum.
Saxon Battle Line |
We both picked a 130pt force for our game last night. I went with Early Saxon Kingdoms, and chose to represent the troops with Javelinmen rather than Warriors, I think that this may be more representative of the era rather than the deep and unwieldy Warrior units.
My force was made up of four commands:
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Veteran Javelinmen
|
2
|
2
|
6+
|
8
|
2
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Light infantry with javelins (raw)
|
1
|
1
|
8+
|
3
|
1
|
Light infantry with javelins (raw)
|
1
|
1
|
8+
|
3
|
1
|
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Veteran Javelinmen
|
2
|
2
|
6+
|
8
|
2
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Veteran Javelinmen
|
2
|
2
|
6+
|
8
|
2
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Javelinmen
|
2
|
1
|
7+
|
6
|
2
|
Hero
|
-
|
-
|
3+
|
1
|
-
|
Light infantry with javelins (raw)
|
1
|
1
|
8+
|
3
|
1
|
The British with their Saxon allies |
Total VPs: 37 = 12 Victory Medals (130pts total)
Martin chose a Twilight of Brittania force with just two commands, a brave decision. He represented his Saxon allies with Warriors, but like me last week forgot to purchase any heroes for them!
Total VPs: 19 Demoralised on 10 (74pts)
Totals VPs: 16 Demoralised on 8 (58pts)
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Veteran Shieldwall
|
3
|
-
|
6+
|
13
|
3
|
Veteran Shieldwall
|
3
|
-
|
6+
|
13
|
3
|
Shieldwall
|
3
|
-
|
7+
|
10
|
3
|
Shieldwall
|
3
|
-
|
7+
|
10
|
3
|
Light infantry with bows
|
1
|
2
|
7+
|
4
|
1
|
Hits
|
Ammo
|
Save
|
Cost
|
VPs
|
|
Heroic General
|
-
|
-
|
3+
|
6
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Cavalry
|
2
|
2
|
7+
|
9
|
2
|
Warriors
|
3
|
-
|
7+
|
10
|
3
|
Warriors
|
3
|
-
|
7+
|
10
|
3
|
Warriors
|
3
|
-
|
7+
|
10
|
3
|
Light infantry with bows
|
1
|
2
|
7+
|
4
|
1
|
Total VPs: 35 = 12 Victory Medals (132pts total)
The terrain was picked and randomised and the armies laid out as shown on the left.
As the active player, Martin kicked off and the two battle lines closed on each other. I think the nature of the terrain and the forces chosen mean this was a very different battle to the previous one.
Martin pushed up on his right with the Saxon allies while the Shieldwall formed a solid mass in the centre. My troops hammered blow after blow in the centre but for most of the battle achieved nought and suffered nought. Against the Saxon Allies on Martins left I was more successful. Despite the early loss of my skirmishers, I was able to counter the cavalry with mine destroying a unit.
My foot general on that flank led his Saxons against the enemy general at the head of his Saxons. After many, many rounds of 'handbags' combat my units eventually prevailed scattering the enemy Saxons and and killing their general. Things were looking up but Martin still had plenty of Victory Medals left.
In the centre I kept up the push and shove against the enemy Shieldwalls and the pressure eventually told. Two of the enemy units were by now on 'double-disorder' and despite losing a unit of Veterans in the process the breakthrough was made and one of the Shieldwalls was shattered. Martin was now out of Victory Medals and the game was mine.
If I recall correctly at the end Martin had lost one General, two Light infantry, one Cavalry, one Shieldwall and one Warriors. I had lost two Light infantry and two Javelinmen.
I think that Martins biggest problem was in fielding two very large commands, it was quite difficult to keep the momentum up and he failed several critical activations.
I'm really enjoying these rules and we will be introducing fellow club member Quinton to them next Tuesday.
More images from the game, The Saxon horde is all my work and the Romano British with their
Saxon allies is all Martins.
The terrain was picked and randomised and the armies laid out as shown on the left.
As the active player, Martin kicked off and the two battle lines closed on each other. I think the nature of the terrain and the forces chosen mean this was a very different battle to the previous one.
Martin pushed up on his right with the Saxon allies while the Shieldwall formed a solid mass in the centre. My troops hammered blow after blow in the centre but for most of the battle achieved nought and suffered nought. Against the Saxon Allies on Martins left I was more successful. Despite the early loss of my skirmishers, I was able to counter the cavalry with mine destroying a unit.
My foot general on that flank led his Saxons against the enemy general at the head of his Saxons. After many, many rounds of 'handbags' combat my units eventually prevailed scattering the enemy Saxons and and killing their general. Things were looking up but Martin still had plenty of Victory Medals left.
In the centre I kept up the push and shove against the enemy Shieldwalls and the pressure eventually told. Two of the enemy units were by now on 'double-disorder' and despite losing a unit of Veterans in the process the breakthrough was made and one of the Shieldwalls was shattered. Martin was now out of Victory Medals and the game was mine.
If I recall correctly at the end Martin had lost one General, two Light infantry, one Cavalry, one Shieldwall and one Warriors. I had lost two Light infantry and two Javelinmen.
I think that Martins biggest problem was in fielding two very large commands, it was quite difficult to keep the momentum up and he failed several critical activations.
I'm really enjoying these rules and we will be introducing fellow club member Quinton to them next Tuesday.
More images from the game, The Saxon horde is all my work and the Romano British with their
Saxon allies is all Martins.
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