Copyright © 2017, Paul Scrivens-Smith

Copyright © 2017, Paul Scrivens-Smith

All rights reserved. This work may not be reproduced, in whole or in part, without the prior written permission of the creator.

Friday, 17 May 2013

Partizan run through

Yesterday evening, Matt, Steve, Mark, James and myself had another try out of the game that we'll be playing at Partizan in a couple of weeks. Again it would be two platoons of British forces attacking a Japanese held village. We used the modifications we had used previously to make Bolt Action less predictable, but this time I had made a load of cards for the random events. We also had two 'Story' dice in the bag, but I'd now consider having even more of those.
Matt and Steve each played a British platoon, while Mark and James shared duties with the Japanese. As you can see from the photos's I've made even more jungle terrain so the table is even closer. The game progressed well, James did his usual trick of advancing his Japanese to meet the British and soon a couple of his sections were badly shot up for little gain, but a well timed Banzai charge cleared out a section of British, James really does like to get at least one bayonet charge in each game, it really brings the Dark Ages out in him. 
Matt broke all the rules of fire discipline with the Sherman, trying to fire over his own infantry, and when I vetoed that firing into a section of jungle that was occupied by both Japanese and British troops. As we were trying things out and had a lot of stuff on the table, we did not fight to a conclusion, but the Japanese were quite badly depleted, although reinforcements had turned up. Apart from losing a single section of infantry, Steve had manouvered around the flank of the Japanese position and were poised to take the village.
I'm pretty happy now with how things will pan out at Partizan.

I'm now making a few bunkers for the Japanese to hole up in, maybe this will persuade James that a Banzai Charge is not the be-all and end-all of Japanese tactics.