Copyright © 2022, Paul Scrivens-Smith

Copyright © 2022, Paul Scrivens-Smith

All rights reserved. This work may not be reproduced, in whole or in part, without the prior written permission of the creator.

Friday 24 February 2012

Club Night - I Ain't Been Shot Mum, our first game

Tonight at the White Hart club, James, Mark and myself planned our first game of I Ain't Been Shot Mum from TooFatLardies

We played the first Caen scenario from the rule book book, but as only my Western Desert troops were available we made the following modifications:

1/ To represent the effect of dust and heat haze there would be no good spotting or shooting over 9". Troops over 9" and in cover could only ever be hit on a poor chance.
2/ As the terrain was more western desert than the fields of Normandy and we were using my Indians we put the Allied Rally card in the deck to give the Allied forces a better chance to rally and move across the open.

The terrain was set up with several large hills and areas of rough ground. The DAK were to be defending a walled village.

Myself and Mark played the DAK, James played the Indians, Phil asked to join in so assisted James.

We deployed no troops in the village that we were to defend, but placed the first platoon with the company commander on a blind behind that village, the MG sections on a blind on the left flank, one section from the second platoon in a piece of rough ground front and left of the village, one section from the second platoon in a piece of rough ground front and right of the village. The remaining section from the second platoon and the big guy were deployed in front of the village.

The initial British stonk did quite well. The Germans lost one man dead and three shock in the blind behind the village, the other two hits on that blind were fortunately 'no effect' the section in the rough to the right were on six shock.

The game progressed quite well, as it was our first game we were having to refer to the rules a lot. The Indian suffered though because one blind of theirs was revealed as a dummy and another one on the German left was revealed as an infantry platoon. At this point a lot of the DAK revealed themselves and shot at the revealed platoon. This mean that in the deck the Germans had nearly all their cards, whereas the Indians had only one Platoon, one Big Guy and their Blinds card.

We went through about three tea breaks without seeing the Allied Blinds card, so the revealed Indian platoon got shot up quite badly.

The Allied blinds did eventually get turned over, but by that time they had been reduced quite severely.

In a final action of bravado, one India Platoon bayonet charged the DAK holding the rough ground to the left of the village, but were then cut down in a terrible crossfire, it would all be over and the village would not be held by the Indians.

All in all, a great game that we will definitely be playing again.

Here are some images from the game, all the figures and terrain are from my collection and were painted by me.

James finds out that Phil will be assisting him

Initial DAK deployment

DAK troops occupy the village

The revealed Indian platoon is cut up by the terrible MG34 fire

The Indian advance on the right is finally revealed, but is stuck on the hill

The central Indian platoon launches it's bayonet charge for a piece of rough ground

Troops defending the village prepare to pour enfilading fire into the Indian attack


  1. James playing with guns again! It won't end well. You know he'll still think he is leading a warband of unwashed Anglo-Saxons and will charge at anything in sight. :-)

  2. He could not resist a bayonet charge at the end.

  3. Sounds like a fun game.

    When things get lopsided, it is usually a good idea to voluntarily deploy on the table rather than wait for that blind card to show up. That way you even your odds up a bit in getting things moving again.

    1. It did seem rather biased against the Indians that they could not do anything while the only deployed platoon was destroyed.