The Battle of Bakersville
Ian, Mark and myself played a game of Black Powder American Civil War at the White Hart on Thursday evening.
Overview
A screening Union Brigade is holding off two Brigades of Confederates, the Confederates have a single battalion in reserve while the Union have two Brigades held off table. Both players
would try to take hold strategically important built up areas, Bakersville on the Union left flank and Smiths Farm on their right.
Both forces are a re-hash of ones used in earlier games of Black Powder American Civil War games.
As usual, all the terrain is mine - although I did forget my box of trees - the buildings are from the Total Battle Miniatures
'Americana' range. All the figures are mine, painted by myself, from the Adler Miniatures 6mm ACW range.
The battlefield and initial deployments from the Union side |
I employ a few tweaks to the normal Black Powder rules when playing these ACW games:
- Brigades are considered broken when over half of their units are shaken / destroyed
- If at the start of it's orders phase a Brigade is broken, it has the course of that movement phase to attempt to 'Rally On Me' and remove the broken state. If still Broken at the end of it's Orders phase then the Brigade is treated as a Broken Brigade.
- Artillery is factored slightly differently, Rifles are more effective at long range and less effective at close range, you'll see this in the Orders of Battle below.
- I use 6 gun batteries to represent Union artillery and 4 gun batteries to represent the Confederates. The Union batteries count as larger units and get +1 dice for close range, +1 HtH and +1 Stamina this is represented in the Orders of Battle.
Union Order of Battle
Major-General Theodore P. Armitage – Staff Value 8 (High Independence)
First Brigade - Brigadier General Thaddeus L. Bragg – Staff Value 7 - (Low Aggression, High Decisiveness)
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
38rd New York
|
Large Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
|
14th New Jersey
|
Large Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
|
15th New York
|
Large Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
|
Detachment 1st US Sharpshooters
|
Small Infantry
|
Breech Loading Rifles
|
4
|
2
|
4+
|
4
|
Marauders,
Skirmish,
Reliable,
Sharpshooters
|
4th United States, Battery K
|
Artillery
|
Rifled Artillery
|
2
|
3-2-2
|
4+
|
3
|
|
Second Brigade - Brigadier General Stephen L. Carr – Staff Value 7 (Low Independence)
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
8th New York
|
Large Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
Reliable
|
27th Pennsylvania
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Reliable
|
16th Massachusetts
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Reliable
|
26th Pennsylvania
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Reliable
|
Detachment 1st US Sharpshooters
|
Small Infantry
|
Breech Loading
Rifles
|
4
|
2
|
4+
|
4
|
Marauders,
Skirmish,
Reliable,
Sharpshooters
|
Third Brigade- Brigadier General Gordon G. Kempt – Staff Value 8 (Low Independence)
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
12th Pennsylvania
|
Large Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
|
8th New York
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
|
14th Maine
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
|
46th New Jersey
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
|
New York Light, 3rd Battery
|
Artillery
|
Smoothbore
Artillery
|
2
|
4-2-1
|
4+
|
3
|
|
Infantry may form in either:
- · Supported line – two bases deep counting as line
- · Mixed order Supported line – two bases deep counting as mixed order line
- · Extended line – one base deep counting as skirmishers
- · March column
Confederate Order of Battle
Major-General Aaron P. Thompson – Staff Value 8 (Low Aggression, High Independence)
First Brigade - Brigadier General Henry E. Nicholls – Staff Value 8
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
8th Virginia
|
Infantry
|
Rifled
Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
18th Virginia
|
Infantry
|
Rifled
Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
19th Virginia
|
Infantry
|
Rifled
Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
28th Virginia
|
Infantry
|
Rifled
Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
1st North Carolina Artillery
|
Artillery
|
Rifled
Artillery
|
1
|
2-2-2
|
4+
|
2
|
|
Second Brigade - Brigadier General Thaddeus R. Peterson – Staff Value 8 (Low Independence)
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
8th Georgia
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
9th Georgia
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
11th Georgia
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
59th Georgia
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
Palmetto Light Artillery
|
Artillery
|
Smoothbore
Artillery
|
1
|
3-2-1
|
4+
|
2
|
|
Third Brigade - Brigadier General Julian K. Watson – Staff Value 8
Unit
|
Type
|
Armament
|
HtH
|
Shooting
|
Morale
|
Stamina
|
Special
|
3rd South Carolina
|
Large
Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
Tough Fighters
|
7th South Carolina
|
Large
Infantry
|
Rifled Muskets
|
8
|
4
|
4+
|
4
|
Tough
Fighters
|
8th South Carolina
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
15th South Carolina
|
Infantry
|
Rifled Muskets
|
6
|
3
|
4+
|
3
|
Tough
Fighters
|
Infantry may form in either:
- · Supported line – two bases deep counting as line
- · Mixed order Supported line – two bases deep counting as mixed order
- · Extended line – one base deep counting as skirmishers
- · March column
How it Played
Unfortunately, I had flat batteries - again! - in my camera so had to take some dodgy shots on the iPhone.
Mark and Ian would play the Confederates, I would take the Union forces. We rolled for the personalities of the commanders and as you can see from the orders of battle the Union especially suffered from the low Independence of it's subordinate commanders, Major-General Armitage would have his work cut out.
Carr's Brigade was deployed in the center of the table, with the 8th New York as a reserve and the 27th Pennsylvania, 16th Massachusetts, 26th Pennsylvania and a detachment of 1st US Sharpshooters forming a skirmish screen the remainder of the Union force was held off table. The Confederates started with Nicholl's, Brigade heading towards Smiths Farm and Watson's Brigade headed for Bakersville. Peterson's Brigade were just entering the table.
Deployments from the Confederate perspective. |
Nicholls Brigade on the Confederate left. |
Kempt's brigade support the Union center |
16th Massachusetts take Bakersville Churchyard. while the US Sharpshooters hold Bakersville with the remainder of Brags Brigade in reserve. |
On the right, the US Sharpshooters held onto Smiths farm while support came up to them, a great move by the New York Light, 3rd Battery providing timely support with cannister fire assisted greatly.
By the end of the game, both Carrs Brigade and Nicholls brigades had been broken and all the remaining brigades were also one or two casualties from being broken too. Both sides held a single are of buildings so a draw was declared. The Union and Confederate forces would retire to lick their wounds.
A great game played out in about two and a half hours on a club night.
Here are a few more images from the game.
Here comes Watson supported by Peterson aginst Bakersville |
US Sharpshooters hold Smiths farm against great odds. |
Union troops move up in support of Smiths farm, the New York Light, 3rd Battery wreak devastation with close range cannister fire |
A long view of the battlefield from the Union left. Bakersville is in the foreground |
Another long view of the battlefield. |
Action in the center |
Mark and Ian get into the swing of things. |
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